Behaviours
Stackable
Stack custom blocks in a configured sequence.
Since v1.0.0
behaviours:
stackable:
- my_block_2
- my_block_3
- my_block_4behaviours:
stackable:
blocks:
- my_block_2
- my_block_3
- my_block_4
items: # optional, defaults to the item this behaviour is on
- my_item
- BONE_MEAL
sound: # optional
name: entity.villager.ambient # or a custom sound
volume: 1.0 # optional, default: 1.0
pitch: 1.0 # optional, default: 1.0
source: master # optional, default: master
decrement_amount: 2 # optional, default: 1For name, use a value from Sounds.json or a custom
sound with namespace:value.
behaviours:
stackable:
first_step:
block: my_block_2
items: # optional, defaults to the item this behaviour is on
- my_item
- BONE_MEAL
sound: # optional
name: entity.villager.ambient # or a custom sound
volume: 1.0 # optional, default: 1.0
pitch: 1.0 # optional, default: 1.0
source: master # optional, default: master
decrement_amount: 2 # optional, default: 1
another_step:
...For name, use a value from Sounds.json or a custom
sound with namespace:value.
The block IDs must be custom blocks. Supported types: REAL, REAL_NOTE, REAL_TRANSPARENT, and REAL_WIRE. items can contain concrete item IDs or supported item tags. See IDs. You can add as many steps as needed.