Creative Inventory Integration
Automatically populate the Minecraft creative inventory with all your ItemsAdder custom items. Requires Paper 1.21.5+.
Credits: This feature was originally coded by Misieur (GitHub).
Version Requirement: Requires Paper 1.21.5 or higher. The feature is disabled on older versions.
This feature automatically injects every custom item registered by ItemsAdder into the vanilla creative menu. No manual configuration per item is needed; it picks up everything ItemsAdder loads.
Important: You need operator permissions and the Operator Items Tab enabled to see ItemsAdder items in the creative inventory.
Setup
The plugin handles everything automatically on the first run.
You just need to run /iazip to regenerate the resource pack.
That's it! Your creative inventory will now contain all your custom items.
Every time you add or remove custom items via ItemsAdder, you must rejoin the server and run /iazip again to see
the updates reflected in your creative inventory.
Enabling / Disabling
You can toggle this feature in the plugin's config.yml:
features:
creative_inventory_integration: trueSet to false to disable the feature entirely. The plugin will not generate any resource pack files or inject any registry entries when disabled.
ItemsAdder Config
During the first setup, the plugin automatically adds itself to ItemsAdder's resource pack merge list:
# In ItemsAdder/config.yml (managed automatically)
resource-pack:
zip:
merge_other_plugins_resourcepacks_folders:
- ItemsAdderAdditions/resourcepackIf for any reason this entry is missing (e.g., the file wasn't writable), you can safely add it manually. The plugin will log a warning if it couldn't apply the change automatically.
Notes
- Template items are excluded. Items marked with
template: truein their ItemsAdder configuration won't appear in the creative menu. - Directional variants are excluded. Items whose namespaced ID ends in
_north,_south,_east,_west,_up, or_downare skipped when the base item (without the direction suffix) exists in the registry. This prevents duplicate entries for rotatable blocks. - Items with
hide_from_inventory: truein their ItemsAdder config are excluded. - Items using
graphics.iconorresource.iconwill display their flat GUI icon. All other items will use the 3D model they normally show when held in-hand. - Vanilla paintings are unaffected; regular painting items will continue to function normally.