ItemsAdderAdditionsItemsAdderAdditions
Features

Creative Inventory Integration

Automatically populate the vanilla Minecraft creative inventory with all your ItemsAdder custom items. Requires Paper 1.21.5 or higher.

Credits: This feature was originally coded by Misieur (GitHub).

Version Requirement: Requires Paper 1.21.5 or higher. The feature is disabled on older versions.

This feature automatically injects every custom item registered by ItemsAdder into the vanilla creative menu. No manual configuration per item is needed - it picks up everything ItemsAdder loads out of the box.

Important: You need operator permissions and the Operator Items Tab enabled to see ItemsAdder items in the creative inventory.

Setup

The plugin handles everything automatically on the first run. You just need to run /iazip to regenerate the resource pack.

That's it! Your creative inventory will now contain all your custom items.

Every time you add or remove custom items via ItemsAdder, you must restart the server and run /iazip again to see the updates reflected in your creative inventory.

Enabling / Disabling

You can toggle this feature in the plugin's config.yml:

features:
  creative_inventory_integration: true

Set this to false to disable the feature entirely. When disabled, the plugin will not generate any resource pack files or inject any registry entries.

ItemsAdder Config

During the first setup, the plugin automatically adds itself to ItemsAdder's resource pack merge list:

# In ItemsAdder/config.yml (managed automatically)
resource-pack:
  zip:
    merge_other_plugins_resourcepacks_folders:
      - ItemsAdderAdditions/resourcepack

If for any reason this entry is missing (e.g., the file wasn't writable), you can safely add it manually. The plugin will log a warning if it couldn't apply the change automatically.

Notes

  • Template items are excluded. Items marked with template: true in their ItemsAdder configuration won't appear in the creative menu.
  • Items using graphics.icon or resource.icon will display their flat GUI icon. All other items will use the 3D model they normally show when held in-hand.
  • Vanilla paintings are unaffected; regular painting items will continue to function normally.

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